Dark Age of Camelot Test Version 1.95b Release Notes Support the Support Classes July 24, 2008
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NEW THINGS AND BUG FIXES
- Weapon merchants in the Tutorial zones now sell fist wrap, hand-to-hand, and scythe weapons.
- The Druid Guild Gift blunt weapon choice is now correctly referred to as a hammer instead of a mace.
- The guards that protect Humberton, Huginfel, and Tir na mBeo will now damage mobs properly again.
CLASS CHANGES AND FIXES
Clerics
- These Cleric Smite Baseline spells have had their casting time reduced from 3.0 seconds to 2.6 seconds and had their damage values adjusted as follows.
- These Cleric Smite Specialization spells have had the radius of the PBAOE Damage increased from 200 to 300 and had their damage values adjusted as follows.
- These Cleric Smite Specialization spells have had their casting speed reduced from 3.5 seconds to 3.0 seconds. Additionally, a spreadheal effect has been added to the spell with a 1000 unit radius, centered on the caster. The power costs have been adjusted.
- These Cleric Smite Specialization spells have had their recast timer reduced from 10 minutes to 5 minutes. Additionally, a level 27 version of this spell has been added, and the durations and power costs of these spells have been adjusted.
Level 7 - "Minor Deliverance" - 29 second duration - 9 power Level 17 - "Lesser Deliverance" - 39 second duration - 14 power Level 27 - "Major Deliverance" - 49 second duration - 20 power Level 37 - "Greater Deliverance" - 59 second duration - 25 power Level 47 - "Blessed Deliverance" - 1 minute 9 second duration - 30 power
Healer
- A Self-Only Offensive Melee Proc buff has been added to the Pacification Baseline. This buff will cast a lifetap on the target, but will only affect non-realm enemies.
Level 7 - "Eir's Suggestion" - 3 second cast / 20 minute duration - 40% chance to fire per swing / 29 damage (Spirit) (70% returned as health) - 10% power Level 13 - "Eir's Instruction" - 3 second cast / 20 minute duration - 40% chance to fire per swing / 52 damage (Spirit) (70% returned as health) - 10% power Level 19 - "Eir's Guidance" - 3 second cast / 20 minute duration - 40% chance to fire per swing / 76 damage (Spirit) (70% returned as health) - 10% power Level 26 - "Eir's Direction" - 3 second cast / 20 minute duration - 40% chance to fire per swing / 102 damage (Spirit) (70% returned as health) - 10% power Level 37 - "Eir's Mandate" - 3 second cast / 20 minute duration - 40% chance to fire per swing / 145 damage (Spirit) (70% returned as health) - 10% power Level 47 - "Eir's Intervention" - 3 second cast / 20 minute duration - 40% chance to fire per swing / 183 damage (Spirit) (70% returned as health) - 10% power
Mentalist
- The Mentalism Specialization spell "Mental Purification" has been moved from level 28 to level 19.
- The level 3 Confusion spell in the Mentalism Specialization line has been removed.
- A Direct Damage spell has been added to the Mentalism Specialization line. This spell will also cast a group heal, centered on the caster.
Level 3 - "Phantom Renewal" - 2.7 second cast - 1500 range (1000 range group heal) - 15 damage (Energy) / 7 healing - 3 power Level 7 - "Phantom Reparation" - 2.7 second cast - 1500 range (1000 range group heal) - 30 damage (Energy) / 14 healing - 6 power Level 14 - "Phantom Relief" - 2.7 second cast - 1500 range (1000 range group heal) - 57 damage (Energy) / 27 healing - 11 power Level 22 - "Phantom Reparation" - 2.7 second cast - 1500 range (1000 range group heal) - 85 damage (Energy) / 39 healing - 16 power Level 27 - "Phantom Regeneration" - 2.7 second cast - 1500 range (1000 range group heal) - 109 damage (Energy) / 49 healing - 20 power Level 34 - "Phantom Rehabilitation" - 2.7 second cast - 1500 range (1000 range group heal) - 137 damage (Energy) / 62 healing - 25 power Level 43 - "Phantom Revival" - 2.7 second cast - 1500 range (1000 range group heal) - 172 damage (Energy) / 77 healing - 31 power Level 47 - "Phantom Resuscitation" - 2.7 second cast - 1500 range (1000 range group heal) - 189 damage (Energy) / 84 healing - 34 power
Minstrel
- The Instrument Specialization spell "Focusing Chant" has been moved from level 27 to level 19.
Spiritmaster
- The Suppression Specialization spell "Spirit Purge" has been moved from level 28 to level 19.
CAMELOT CLASSIC WORLD NOTES
Quests - Midgard
- Poison Doesn't Always Kill - There are no longer two rewards for this quest that give exactly the same bonuses. Their stats are now slightly different.
Item Notes
- All Alchemy components obtained from monsters throughout the realms now drop in stacks of five.
- The Heavy Antalya Truncheon is now dyable with player crafted weapon lusters.
- (Hibernia) The Midnight Marauder Battle Helm will now display the corrected armor factor.
- (Albion) The Sound's Knight Chain Sleeves now have the correct durability.
- (Midgard) The Drakulv Militia Great Sword will now salvage for the proper amount of arcanium.
Zuletzt geändert von Charunish am Fr 25. Jul 2008, 15:53, insgesamt 1-mal geändert.
yeah ein teno love patch [img]icon_razz.gif[/img] aber eigentlich ist der smiter aktuell gut genug.. ist eher was für die ignoranten spieler, wie nichts vom smiter halten Hätts natürlich trotzdem gerne.. leider erst 1.95
gleichzeitig wäre das echt ein großes Problem für Albion, weil es plötzlich viel weniger heiler geben würde. Mann könnte nun auf Verbesserungen verzichten aber wer hat schon seinen "spec buffer BB" immer bei sich
Zudem viele wie auch bisher eher mit 1 kleri und 1 smiter spielen würden als so wie wir mit 2 kleris und 1 smiter. Schon jetzt beschäftigt sich ein heiler wie chris viel zu sehr mit dem rezzen, als mit dem heilen *hehe, tief duck* Wie soll das dann aussehen, wen sie auch noch überSmiterFähigkeiten haben!?
Insofern hat es auch was gutes, dass wir das nicht haben. So bleibe ich was besonderes und bin trotzdem über [img]icon_razz.gif[/img] NonGildenGruppen brauche ich ja eh nicht....
solo? this is multiplayer!!! spiele nur für die REDs.. das Wort "solo" kenne ich nicht [img]icon_biggrin.gif[/img] Ansonsten benutze ich die smiterin auch nur fürs rvr.. fürs pvm habe ich natürlich geeignetere chars.
Stimmt schon.. für die solos ist das auch ned übel...kann ihnen ja Wurst sein, wen es keine Heiler mehr gibt [img]icon_razz.gif[/img]
Zuletzt geändert von Teno am Fr 25. Jul 2008, 12:12, insgesamt 1-mal geändert.
man könnte aber sowas wie nen full heal kleri, nen heal ordie und nen buff/smite kleri machen dann wäre das quasi der schamie [img]icon_biggrin.gif[/img]
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