There's No Place Like Home
Posted By: Lori Hyrup
2009-08-10 10:38:31
Developer: Howard Marans
My name is Howard Marans, and I have recently rejoined the Dark Age of Camelot development team.
I started at Mythic doing tech support a week before Camelot launched in 2001. I may have even helped some of you old-timers get the game running your first time, and you may have even gotten the honor of talking to me on the phone!
Since that time, I have worked on so many different things on Camelot that it might take more space than I'm allowed, so just to name a few: I built the terrain for the initial housing zones, as well as a handful of other areas. I worked on the initial conception of Gaheris and built most the Keep encounters. I also designed numerous encounters from the Classic World up through the Catacomb Expansion, including many of the Catacomb Adventure Wing boss fights.
During the Darkness Rising and Labyrinth of the Minotaur expansions, I was the Associate Producer for DAOC, mostly managing all of the game data asset integration (getting the art from the artists and putting it in to the game client, which our content developers would then use in the game). Shortly after the launch of LOTM, I moved to Warhammer Online to work on the build team and eventually managing it.
When I heard Camelot was re-staffing up, I thought it would be great to rejoin the team where I started my career in the gaming industry. Almost eight years later, I have returned to my roots, and I am confident that everyone will be excited for what we have in store for them!
wb ;)