geilo:
<p><blockquote><font size="1" face="Verdana, Arial">Quote:</font><hr>- Roleplay hat recipes are now available for armorcrafting and tailoring in all realms. Recipes range from level 31 to 51, including specialty recipes for hats with the predetermined fifth slot bonus. The available hats are listed below:
Albion
- Woodsman’s Cap, Jester Hat, Tarboosh - Available for all armor types.<hr></blockquote></p>
das bedeutet: man kann sich die rollenspiel-Mützen als Rüstungsteil craften lassen.
<p><blockquote><font size="1" face="Verdana, Arial">Quote:</font><hr>- The level cap on each of the Necromancer's pets has been removed. All of the summon spells should now summon a pet at 88% of the casters level, so that the Necromancer may use any pet they wish at any level like other pet casters. The one exception is the level 1 version of the summon, as it will summon a 100% pet with a cap of level 2. This is being left in place so that the Necromancer is viable until level 4 when they receive the second summoning spell.
The choices are: fiery sword, icy sword, poisonous sword, flaming mace, frozen mace and venomous mace. There are two base weapons: two-handed sword and two-handed mace. The three other choices are a fire proc, cold proc and poison (body damage) proc and the weapons have appropriate glow effects representing their damage proc. Primary weapon damage is slash and crush. <hr></blockquote></p>
und der nekro wird ja mal richtig goil: jedes pet ist gleich stark (also nicht mehr zwingend dens chrecken nutzen) und man kann die waffe des pets frei auswählen (+proc)
hoffentlich wird dieser patch wirklich so online gehen