Patch 1.108
Pendragon Patch Notes
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Hallo, mein Name ist Teno.
Hallo, mein Name ist Teno.

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 Betreff des Beitrags: Patch 1.108
BeitragVerfasst: Mi 12. Jan 2011, 10:03 

Pendragon Patch Notes
Pendragon Notes | Live Notes | Patch Note Archives
v1.108 Pendragon Notes

Last Update 1/11/2011

World
* Housing rent will be turned on for 1.108.

Realm vs. Realm
Changes

* The damage of Siege Weaponry has been increased.

Battlegrounds
Changes

* A series of repeatable Monster, and Player kill tasks have been added to the following Battleground: These quests will grant generous amounts of experience and Aurulite as rewards.
o Braemar - Albion: Captain Maynard, Albion Commander, Midgard: Captain Gherimi, Midgard Commander , Hibernia: Captain Rebma, Hibernia Commander.
* Level appropriate Aurulite merchants have been added to the following Battleground:
o Braemar - Albion: Baeryna , Midgard: Miemda, Hibernia: Nithraz.

Items
Changes

* Rewards given to players by completing the Epic 1 through 8 quests have been re-itemized. Players will now find the items at a higher quality with additional bonuses added.
* Items dropped by the named mobs of each battleground have been re-itemized. Players will now find higher quality items with additional bonuses dropping from these monsters.

Encounters
World
Changes

* Adjusted the Master Level 1.7 Encounter increasing the duration that the activation pads remain active once a player steps off.
* Adjusted the Master Level 8.10 Encounter causing Agne and his army to act more like a group during each wave.

Quests
World
Bug Fixes

* Conspiracy: Finding the Keeper quest (Midgard): Fixed an issue where King Eirik would not reward the Belt of Good Fortune to players who meet the requirement upon completion of this quest..

Class Balance
Archetype

* Remedy: This Assassin Class Realm Rank 5 Ability has been removed. It will instead be granted to all Assassins once they reach level 50.

Animist
* Fungal Union: The chance for the Animist to not expend power when casting a spell under this effect has been increased to 50%.

Bard
* Dreamweaver: The armor and weapons shown on the Bard while this effect is active have been updated to Dragonslayer Armor and Weapons.

Berserker
* Ferocious Will: While this effect is active, the Berserker will also have a 25% bonus to all resistances and a 25% chance to shrug off crowd control spells.

Blademaster
* Blade Barrier: While this effect is active, the Blademaster will receive 25% less damage from all attacks.

Druid
* Nature’s Womb: This effect will now silence the Druid for the duration of the spell instead of stunning them.

Enchanter
* Searing Pet: This Realm Rank 5 ability has been removed.
* A new ability, Frenzy of the Underhill, has been added as the Realm Rank 5 ability. This ability, when activated, will increase the pet’s melee attack speed and casting speed by 100% for 30 seconds, and can be used every 5 minutes.

Healer
* Sputin’s Legacy: This ability will now heal the Healer for, at minimum, 30% of their total health.

Hero
* Combat Awareness: This ability will no longer reduce the Hero’s attack power by 50%.

Hunter
* Entwining Snakes: This ability will now additionally grant the Hunter a 60% unbreakable speed increase for 15 seconds when used.

Infiltrator
* A new Realm Rank 5 ability has been added to the Infiltrator class. This ability, called Overwhelm, will give the Infiltrator a 10% increased chance to bypass their target’s block, parry, and evade defenses for 30 seconds, and can be used every 5 minutes.

Mentalist
* Selective Blindness: This ability is now instant-cast.

Mercenary
* Blinding Dust: This ability will also apply a 50% nearsight to all affected targets for 15 seconds.

Minstrel
* Calming Notes: This ability will now affect all enemy realm targets, including players, pets, and guards, but will now only last 20 seconds.

Necromancer
* Call of Darkness: This ability should now be completely uninterruptible, and the Necromancer should be immune to Stun and Mesmerize effects while casting this spell.

Nightshade
* A new Realm Rank 5 ability has been added to the Nightshade class. This ability, called Shadow Shroud, will reduce all incoming damage by 25% and increase the Nightshade’s chance to be missed by 25% for 30 seconds, and can be used every 10 minutes.

Ranger
* Desperate Bowman: This ability will now additionally grant the Ranger a 60% unbreakable speed increase for 15 seconds when used.

Mentalist
* Selective Blindness: This ability is now instant-cast.

Savage
* Blissful Ignorance: This Realm Rank 5 ability has been removed. It is now available in the Savagery specialization line at 35 points.
* A new Realm Rank 5 ability has been added to the Savage class. This ability, called Frenzied Assault, will increase the chance for the Savage to obtain multiple hits by 10%: this will apply to the chance for double, triple, and quadruple hits.

Scout
* Shield Trip: This ability will now deal 300 damage in addition to rooting its target. Additionally, this ability will now grant the Scout a 60% unbreakable speed increase for 15 seconds when used.

Shadowblade
* A new Realm Rank 5 ability has been added to the Shadowblade class. This ability, called Blooddrinking, will cause the Shadowblade to be healed for 25% of all damage he does for 30 seconds, and can be used every 5 minutes.

Skald
* Epiphany: This ability will now also heal 50% of the Skald’s group’s endurance.

Spiritmaster
* Spirit Martyr: This ability will now stun the pet for 6 seconds, rather than sacrificing it.

Valewalker
* Vale Defense: The ablative on this spell has been increased to 1000.

Valkyrie
* Valhalla’s Blessing: The chance for group members to not expend power or endurance while this spell is active has been increased to 75%.

Warlock
* Boiling Cauldron: The spillover time on the summoned cauldron has been lowered to 3.5 seconds and the damage has been increased to 650.

Wizard
* Wall of Flame: The Wizard will now additionally receive a 200 value, 100% value ablative that will absorb melee and magic damage. This ablative will pulse every 3 seconds for the duration of the Wall of Flame, and last 10 seconds each pulse.

Realm Abilities
* The Following Realm Abilities have been increased from 5 ranks to 9 ranks. The point cost of these ranks will be as follows:
o Rank 1: 1 point
o Rank 2: 1 point
o Rank 3: 2 points
o Rank 4: 3 points
o Rank 5: 3 points
o Rank 6: 5 points
o Rank 7: 5 points
o Rank 8: 7 points
o Rank 9: 7 points
* Augmented Acuity: Increases primary casting stat by the listed amount per level:
o Rank 1: 4 points
o Rank 2: 8 points
o Rank 3: 12 points
o Rank 4: 17 points
o Rank 5: 22 points
o Rank 6: 28 points
o Rank 7: 34 points
o Rank 8: 41 points
o Rank 9: 48 points
* Augmented Constitution: Increases Constitution by the listed amount per level:
o Rank 1: 4 points
o Rank 2: 8 points
o Rank 3: 12 points
o Rank 4: 17 points
o Rank 5: 22 points
o Rank 6: 28 points
o Rank 7: 34 points
o Rank 8: 41 points
o Rank 9: 48 points
* Augmented Dexterity: Increases Constitution by the listed amount per level:
o Rank 1: 4 points
o Rank 2: 8 points
o Rank 3: 12 points
o Rank 4: 17 points
o Rank 5: 22 points
o Rank 6: 28 points
o Rank 7: 34 points
o Rank 8: 41 points
o Rank 9: 48 points
* Augmented Quickness: Increases Constitution by the listed amount per level:
o Rank 1: 4 points
o Rank 2: 8 points
o Rank 3: 12 points
o Rank 4: 17 points
o Rank 5: 22 points
o Rank 6: 28 points
o Rank 7: 34 points
o Rank 8: 41 points
o Rank 9: 48 points
* Augmented Strength: Increases Strength by the listed amount per level:
o Rank 1: 4 points
o Rank 2: 8 points
o Rank 3: 12 points
o Rank 4: 17 points
o Rank 5: 22 points
o Rank 6: 28 points
o Rank 7: 34 points
o Rank 8: 41 points
o Rank 9: 48 points
* Avoidance of Magic: Reduces all magic damage taken by the listed percentage. (This only works on damage. Does not work on disease, dots, or debuffs):
o Rank 1: 2%
o Rank 2: 3%
o Rank 3: 5%
o Rank 4: 7%
o Rank 5: 10%
o Rank 6: 12%
o Rank 7: 15%
o Rank 8: 17%
o Rank 9: 20%
* Determination:: The duration of magically applied crowd control spells are reduced by the listed percentages:
o Rank 1: 4%
o Rank 2: 8%
o Rank 3: 12%
o Rank 4: 17%
o Rank 5: 23%
o Rank 6: 30%
o Rank 7: 38%
o Rank 8: 46%
o Rank 9: 55%
* Ethereal Bond:: Increases power points by the listed amount:
o Rank 1: 15 points
o Rank 2: 25 points
o Rank 3: 40 points
o Rank 4: 55 points
o Rank 5: 75 points
o Rank 6: 100 points
o Rank 7: 130 points
o Rank 8: 165 points
o Rank 9: 200 points
* Falcon’s Eye:: Increases the chance of dealing a critical hit with archery by the listed percentage amount:
o Rank 1: 3%
o Rank 2: 6%
o Rank 3: 9%
o Rank 4: 13%
o Rank 5: 17%
o Rank 6: 22%
o Rank 7: 27%
o Rank 8: 33%
o Rank 9: 39%
* Lifter: Increases the max encumbrance of the character and the speed at which the character can move rams they control by the listed percentage:
o Rank 1: 10%
o Rank 2: 20%
o Rank 3: 30%
o Rank 4: 40%
o Rank 5: 50%
o Rank 6: 60%
o Rank 7: 70%
o Rank 8: 80%
o Rank 9: 90%
* Mastery of Blocking:: Increases chance to block by the listed percentage:
o Rank 1: 2%
o Rank 2: 4%
o Rank 3: 6%
o Rank 4: 9%
o Rank 5: 12%
o Rank 6: 15%
o Rank 7: 18%
o Rank 8: 21%
o Rank 9: 25%
* Mastery of Focus: Increases the level of all spells cast by the listed amount for out-right resistance purposes. (caps at level 50):
o Rank 1: 3 levels
o Rank 2: 6 levels
o Rank 3: 9 levels
o Rank 4: 13 levels
o Rank 5: 17 levels
o Rank 6: 22 levels
o Rank 7: 27 levels
o Rank 8: 33 levels
o Rank 9: 39 levels
* Mastery of Healing:: Increases the effectiveness of healing spells by the listed percentage:
o Rank 1: 2%
o Rank 2: 4%
o Rank 3: 6%
o Rank 4: 9%
o Rank 5: 12%
o Rank 6: 16%
o Rank 7: 20%
o Rank 8: 25%
o Rank 9: 30%
* Mastery of Magery:: Additional effectiveness of magical damage by listed percentage:
o Rank 1: 2%
o Rank 2: 3%
o Rank 3: 4%
o Rank 4: 6%
o Rank 5: 8%
o Rank 6: 10%
o Rank 7: 12%
o Rank 8: 14%
o Rank 9: 16%
* Mastery of Pain:: Increases chance to deal a critical hit in melee per listed percentage. (Passes on to Necro Pets):
o Rank 1: 3%
o Rank 2: 6%
o Rank 3: 9%
o Rank 4: 13%
o Rank 5: 17%
o Rank 6: 22%
o Rank 7: 27%
o Rank 8: 33%
o Rank 9: 39%
* Mastery of Parrying:: Increases chance to parry by the listed percentage:
o Rank 1: 2%
o Rank 2: 4%
o Rank 3: 6%
o Rank 4: 9%
o Rank 5: 12%
o Rank 6: 15%
o Rank 7: 18%
o Rank 8: 21%
o Rank 9: 25%
* Mastery of Stealth:: Modifies stealth detection and stealth movement. Camouflage counters the Mastery of Stealth bonus, allowing an archer to only be seen at the normal range. Doesn't affect classes with detect hidden when they are detecting other classes with detect hidden. (Meaning it has no affect on assassins detecting assassins):
o Rank 1: 10% detection, 75 radius
o Rank 2: 15% detection, 125 radius
o Rank 3: 20% detection, 175 radius
o Rank 4: 25% detection, 235 radius
o Rank 5: 30% detection, 300 radius
o Rank 6: 35% detection, 375 radius
o Rank 7: 40% detection, 450 radius
o Rank 8: 45% detection, 535 radius
o Rank 9: 50% detection, 625 radius
* Physical Defense:: Reduces all physical damage taken by the listed percentage:
o Rank 1: 2%
o Rank 2: 4%
o Rank 3: 6%
o Rank 4: 9%
o Rank 5: 12%
o Rank 6: 16%
o Rank 7: 20%
o Rank 8: 25%
o Rank 9: 30%
* Toughness: Increases hit points by the listed amount:
o Rank 1: 25 points
o Rank 2: 50 points
o Rank 3: 75 points
o Rank 4: 100 points
o Rank 5: 150 points
o Rank 6: 200 points
o Rank 7: 250 points
o Rank 8: 325 points
o Rank 9: 400 points
* Veil Recovery:: Reduces the duration of resurrection illnesses by the percentage listed:
o Rank 1: 10%
o Rank 2: 15%
o Rank 3: 20%
o Rank 4: 30%
o Rank 5: 40%
o Rank 6: 50%
o Rank 7: 60%
o Rank 8: 70%
o Rank 9: 80%
* Wild Healing:: Adds the listed percentage chance to critical heal on each target of a heal spell:
o Rank 1: 3%
o Rank 2: 6%
o Rank 3: 9%
o Rank 4: 13%
o Rank 5: 17%
o Rank 6: 22%
o Rank 7: 27%
o Rank 8: 33%
o Rank 9: 39%
* Wild Minion: : Increases chance of pet dealing a critical hit in melee by the listed percentage:
o Rank 1: 3%
o Rank 2: 6%
o Rank 3: 9%
o Rank 4: 13%
o Rank 5: 17%
o Rank 6: 22%
o Rank 7: 27%
o Rank 8: 33%
o Rank 9: 39%
* Wild Power: : Increases chance to deal a critical hit with all spells that do damage, including DoTs, by listed percentage:
o Rank 1: 3%
o Rank 2: 6%
o Rank 3: 9%
o Rank 4: 13%
o Rank 5: 17%
o Rank 6: 22%
o Rank 7: 27%
o Rank 8: 33%
o Rank 9: 39%
* The Following Realm Abilities have been increased from 3 ranks to 5 ranks. The point cost of these ranks will be as follows:
o Rank 1: 5 points
o Rank 2: 5 points
o Rank 3: 5 points
o Rank 4: 7 points
o Rank 5: 8 points
* Adrenaline Rush: : Doubles the base melee damage for 20 seconds:
o Rank 1: 20 minute recast timer
o Rank 2: 15 minute recast timer
o Rank 3: 10 minute recast timer
o Rank 4: 7.5 minute recast timer
o Rank 5: 5 minute recast timer
* Ameliorating Melodies: : Heals all members of the group (except the user) by the listed amount each tick for 30 seconds. (10 total ticks):
o Rank 1: 100 value heal
o Rank 2: 175 value heal
o Rank 3: 250 value heal
o Rank 4: 325 value heal
o Rank 5: 400 value heal
* Anger of the Gods: : 30 second group damage add that stacks with all other damage adds & ignores caps. DPS bonus as listed:
o Rank 1: 10 dps
o Rank 2: 15 dps
o Rank 3: 20 dps
o Rank 4: 25 dps
o Rank 5: 30 dps
* Barrier of Fortitude: : Grants the group a melee absorption bonus based on the percentage listed. 30 second duration. (Does not stack with Soldier's Barricade or Bedazzling Aura):
o Rank 1: 10%
o Rank 2: 15%
o Rank 3: 20%
o Rank 4: 30%
o Rank 5: 40%
* Bedazzling Aura: : Grants the group increased resistance to magical damage for 30 seconds by the percentage listed. (Does not stack with Soldier's Barricade or Barrier of Fortitude):
o Rank 1: 10%
o Rank 2: 15%
o Rank 3: 20%
o Rank 4: 30%
o Rank 5: 40%
* Charge: : Grants unbreakable speed 3 for 15 second duration. Grants immunity to roots, stun, snare and mesmerize spells. Target will still take damage from snare/root spells that do damage:
o Rank 1: 15 minute recast timer
o Rank 2: 10 minute recast timer
o Rank 3: 5 minute recast timer
o Rank 4: 3 minute recast timer
o Rank 5: 1.5 minute recast timer
* Concentration: : Refreshes the timer on quick-cast allowing for a second quick-casted spell without the normal 30 second wait:
o Rank 1: 15 minute recast timer
o Rank 2: 9 minute recast timer
o Rank 3: 3 minute recast timer
o Rank 4: 1.5 minute recast timer
o Rank 5: 30 second recast timer
* Dashing Defense: The tank can block and parry for all groupmates within a 1000 radius for the duration listed. Each attack only has the chance of being blocked/parried once, regardless of how many characters in a group have Dashing Defense active at one time:
o Rank 1: 10 second duration
o Rank 2: 20 second duration
o Rank 3: 30 second duration
o Rank 4: 45 second duration
o Rank 5: 60 second duration
* Decimation Trap: AE damage trap with 350 radius. Damage as listed. The trap lasts ten minutes or until detonated (whichever comes first). Energy based. 2 second non-interruptible cast time:
o Rank 1: 300 damage
o Rank 2: 450 damage
o Rank 3: 600 damage
o Rank 4: 750 damage
o Rank 5: 900 damage
* Divine Intervention: Gives the group a buff that provides a pool of healing. If anyone in the group takes damage inflicted through combat, they will be immediately healed from the healing pool. Pool size is based on the numbers listed. Does not heal the user:
o Rank 1: 1000 health
o Rank 2: 1500 health
o Rank 3: 2000 health
o Rank 4: 2500 health
o Rank 5: 3000 health
* Dual Threat: Grants a bonus chance to critical hit on both melee and magic based attacks. Percentage chance as listed. (While this stacks with Wild Power and Mastery of Pain, please note that there is a 50% hard cap on the chance to crit):
o Rank 1: 5%
o Rank 2: 7%
o Rank 3: 10%
o Rank 4: 15%
o Rank 5: 20%
* First Aid: Heals the user by the listed percentage:
o Rank 1: 25%
o Rank 2: 40%
o Rank 3: 60%
o Rank 4: 80%
o Rank 5: 100%
* Ichor of the Deep: Spirit-based root plus direct damage spell. 1875 range with 500 radius. Damage and duration as listed:
o Rank 1: 150 damage, 10 second duration
o Rank 2: 275 damage, 15 second duration
o Rank 3: 400 damage, 20 second duration
o Rank 4: 500 damage, 25 second duration
o Rank 5: 600 damage, 30 second duration
* Ignore Pain: Heal that grants health equal to the percentage listed:
o Rank 1: 20%
o Rank 2: 35%
o Rank 3: 50%
o Rank 4: 65%
o Rank 5: 80%
* Juggernaut: Increases the effective level of the pet by the listed number of levels for 60 seconds. (capped at level 70):
o Rank 1: 10 levels
o Rank 2: 15 levels
o Rank 3: 20 levels
o Rank 4: 25 levels
o Rank 5: 30 levels
* Mastery of Concentration: : Grants a 100% bonus to avoid being interrupted by any form of attack when casting a spell. The effect of the spell cast will be reduced to the percentages listed. (Necro version transfers to the pet):
o Rank 1: 25%
o Rank 2: 35%
o Rank 3: 50%
o Rank 4: 60%
o Rank 5: 75%
* Mystic Crystal Lore: Grants a refresh of power based on the percentages listed:
o Rank 1: 25%
o Rank 2: 40%
o Rank 3: 60%
o Rank 4: 80%
o Rank 5: 100%
* Negative Maelstrom: A 2 second non-interruptible cast time cold based pulsing GTAE storm with 350 radius. Ground target range is 1500. The damage of the storm grows with each pulse:
o Rank 1: 175 damage
o Rank 2: 260 damage
o Rank 3: 350 damage
o Rank 4: 425 damage
o Rank 5: 500 damage
* Perfect Recovery: Instantly resurrects the target with no res effects with the listed amount of health and power:
o Rank 1: 10%
o Rank 2: 25%
o Rank 3: 50%
o Rank 4: 75%
o Rank 5: 100%
* Purge: Removes all negative effects but leaves any applicable immunity timers in place:
o Rank 1: 5 second delay, 15 minute recast timer
o Rank 2: 2 second delay, 15 minute recast timer
o Rank 3: no delay, 15 minute recast timer
o Rank 4: no delay, 10 minute recast timer
o Rank 5: no delay, 5 minute recast timer
* Raging Power: Grants a refresh of power based on the percentages listed:
o Rank 1: 20%
o Rank 2: 35%
o Rank 3: 50%
o Rank 4: 65%
o Rank 5: 80%
* Reflex Attack: Gives a chance to automatically counter-attack with an unstyled swing (or a swing from each hand in the case of duel wielding classes) anytime a hit is taken. Works against attacks from all 360 degrees with the chance based on the percentages listed:
o Rank 1: 10%
o Rank 2: 20%
o Rank 3: 30%
o Rank 4: 40%
o Rank 5: 50%
* Second Wind: Restores 100% of the user's endurance:
o Rank 1: 15 minute recast timer
o Rank 2: 10 minute recast timer
o Rank 3: 5 minute recast timer
o Rank 4: 3.5 minute recast timer
o Rank 5: 2 minute recast timer
* Soldier’s Barricade: : Grants the group an absorption bonus to all forms of damage based on the percentages listed. 30 Second duration. (Does not stack with Barrier of Fortitude or Bedazzling Aura):
o Rank 1: 5%
o Rank 2: 10%
o Rank 3: 15%
o Rank 4: 20%
o Rank 5: 30%
* Speed of Sound: : Group ability that allows unstoppable speed 4 movement for the listed duration. Gives immunity to stun/snare/root and mesmerize spells. If the spell has a damage component, the target will take damage but be immune to the stun/snare/root or mesmerize. It breaks with any action taken except healing. (Will be negated by speedwarp):
o Rank 1: 10 second duration
o Rank 2: 20 second duration
o Rank 3: 30 second duration
o Rank 4: 45 second duration
o Rank 5: 60 second duration
* Static Tempest: Delivers a 360 radius targeted storm that procs a 3 second unresistible stun every 5 seconds for the duration listed:
o Rank 1: 15 second duration
o Rank 2: 20 second duration
o Rank 3: 25 second duration
o Rank 4: 30 second duration
o Rank 5: 35 second duration
* Strike Prediction: Grants all group members a chance to evade all melee and arrow attacks for 30 seconds. This does not stack with any other chance to evade and will only benefit classes with no or very low chances of evading:
o Rank 1: 5%
o Rank 2: 7%
o Rank 3: 10%
o Rank 4: 15%
o Rank 5: 20%
* The Empty Mind: Grants the user 45 seconds of increased resistances to all magical damage by the percentage listed. This only works on damage and does not affect the duration of crowd control spell. (Necro version transfers to pet):
o Rank 1: 10%
o Rank 2: 15%
o Rank 3: 20%
o Rank 4: 25%
o Rank 5: 30%
* Thornweed Field: Creates a field of thorns that damage and snare all enemies caught within. 500 radius. Essence Damage. Pulses every 3 seconds:
o Rank 1: 25 damage, 10 second snare
o Rank 2: 50 damage, 15 second snare
o Rank 3: 100 damage, 20 second snare
o Rank 4: 175 damage, 25 second snare
o Rank 5: 250 damage, 30 second snare
* Vanish: Provides the stealther with super stealth, which can not be broken. Also will purge DoTs and Bleeds and provides immunity to crowd control. This ability lasts for 3 to 6 seconds depending on level of Vanish. The stealther also receives an increase in movement speed as listed. A stealther can not attack for 30 seconds after using this ability:
o Rank 1: Normal Speed, 3 second immunity
o Rank 2: Speed 1, 3 second immunity
o Rank 3: Speed 3, 4 second immunity
o Rank 4: Speed 4, 5 second immunity
o Rank 5: Speed 5, 6 second immunity
* Vehement Renewal: Instantly heals all group members (Including the user?) within 2000 range for the amount listed:
o Rank 1: 375 heal
o Rank 2: 525 heal
o Rank 3: 750 heal
o Rank 4: 1125 heal
o Rank 5: 1500 heal
* Viper: Increases the damage of poisons by the listed amount:
o Rank 1: 25%
o Rank 2: 35%
o Rank 3: 50%
o Rank 4: 75%
o Rank 5: 100%
* Volcanic Pillar: Heat based AE damage spell with 500 radius. Damage as listed:
o Rank 1: 200 damage
o Rank 2: 350 damage
o Rank 3: 500 damage
o Rank 4: 625 damage
o Rank 5: 750 damage
* Wrath of Champions: Spirit Based instantly cast PBAE with 150 radius that does the listed damage:
o Rank 1: 200 damage
o Rank 2: 350 damage
o Rank 3: 500 damage
o Rank 4: 625 damage
o Rank 5: 750 damage

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Offline Topenga




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der mit den Fäusten tanzt
der mit den Fäusten tanzt

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 Betreff des Beitrags: Re: Patch 1.108
BeitragVerfasst: Mi 12. Jan 2011, 10:25 

Das mit den Reichsfähigkeiten is ja mal ne feine Idee.
Kosten bis zur höchsten Stufe sind die gleichen wie
früher, nur unterwegs gibts feinere stufen :grins:




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Offline Cartesii




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 Betreff des Beitrags: Re: Patch 1.108
BeitragVerfasst: Do 13. Jan 2011, 19:12 

Mhm,

finde nur ich das sowas von extrem übertrieben? Das wird sowas von widerlich wenn die Asseln noch stärker werden das ich gern kotzen möchte -.-.

Wie seht ihr das?



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 Betreff des Beitrags: Re: Patch 1.108
BeitragVerfasst: So 16. Jan 2011, 16:17 

ich finds teilweise echt übertrieben mit den vielen skillstufen und auch die rr5 fähigkeiten der meuchler werden übel, aber hib wider nachteil nur alle 10 statt wie alb und mid alle 5

auch der wl bekommts mal wider in den po geschoben >.<




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Hefeistos Schwertmeister ML10 BL 7Lx
Hesiny Eldritch ML9 Anrufer 5Lx
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Kirara Hüter ML10 Kampfmeister 4Lx

und ne ganze Menge Twinks

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mitwirkender:
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 Betreff des Beitrags: Re: Patch 1.108
BeitragVerfasst: Mo 17. Jan 2011, 12:00 

Nachtschatten ist stark genug, der wird das verkraften.



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