[patch] 1.97b
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Hallo, mein Name ist Teno.
Hallo, mein Name ist Teno.

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 Betreff des Beitrags: Re: [patch] 1.97b
BeitragVerfasst: Fr 13. Feb 2009, 11:14 

<p><blockquote><font size="1" face="Verdana, Arial">Quote:</font><hr>
Item Notes
- Artifact Shields are now dyable with Enamel Dyes.<hr></blockquote></p>

YES, endlich gildensytle (eben schwarz) auf Arte-Schildern! ;D


Zuletzt geändert von Teno am Fr 13. Feb 2009, 11:15, insgesamt 1-mal geändert.




:troll:
Offline Teno



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Hallo, mein Name ist Teno.
Hallo, mein Name ist Teno.

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 Betreff des Beitrags: [patch] 1.97b
BeitragVerfasst: Fr 13. Feb 2009, 11:14 

Ablatives and Crafting Quests in 1.97b:

===================================
Dark Age of Camelot
Test Version 1.97b Release Notes
Ablatives and Crafting Quests
February 12, 2009
===================================


CLASS CHANGES AND FIXES

Bainshees
- The Magical Ablative Armor buff chant in the Spectral Guard Specialization Line has been adjusted as follows:

Level 30 - Audible Barrier - 0s cast / 6s pulse / 8s recast - 1500 range - Magical Ablative 60, 2% of hit absorbed per hit - 0 power

Level 40 - Tumultuous Barrier - 0s cast / 6s pulse / 8s recast - 1500 range - Magical Ablative 90, 4% of hit absorbed per hit - 0 power

Level 50 - Resounding Barrier - 0s cast / 6s pulse / 8s recast - 1500 range - Magical Ablative 120, 6% of hit absorbed per hit - 0 power


Mentalists
- A Physical Ablative Armor buff chant has been added to the Mentalism Specialization Line:

Level 30 - Illusion of Guarding - 0s cast / 6s pulse / 8s recast - 1500 range - Physical Ablative 60, 6% of hit absorbed per hit - 0 power

Level 39 - Illusion of Shielding - 0s cast / 6s pulse / 8s recast - 1500 range - Physical Ablative 90, 10% of hit absorbed per hit - 0 power

Level 48 - Illusion of Protection - 0s cast / 6s pulse / 8s recast - 1500 range - Physical Ablative 120, 14% of hit absorbed per hit - 0 power



Minstrels
- The Physical Ablative Armor buff chant in the Instruments Specialization Line has been adjusted as follows:

Level 30 - Barrier of Sound - 0s cast / 6s pulse / 8s recast - 1500 range - Physical Ablative 60, 6% of hit absorbed per hit - 0 power

Level 40 - Shield of Melody - 0s cast / 6s pulse / 8s recast - 1500 range - Physical Ablative 90, 10% of hit absorbed per hit - 0 power

Level 50 - Wall of Song - 0s cast / 6s pulse / 8s recast - 1500 range - Physical Ablative 120, 14% of hit absorbed per hit - 0 power



Paladins
- The Magical Ablative Armor buff chant in the Chants Specialization Line has been adjusted as follows:

Level 30 - Barrier of Faith - 0s cast / 6s pulse / 8s recast - 1500 range - Magical Ablative 60, 2% of hit absorbed per hit - 0 power

Level 40 - Barrier of Virtue - 0s cast / 6s pulse / 8s recast - 1500 range - Magical Ablative 90, 4% of hit absorbed per hit - 0 power

Level 50 - Barrier of Temperance - 0s cast / 6s pulse / 8s recast - 1500 range - Magical Ablative 120, 6% of hit absorbed per hit - 0 power



Skalds
- The Physical Ablative Armor buff chant in the Battlesongs Specialization Line has been adjusted as follows:

Level 30 - Barrier of Sound - 0s cast / 6s pulse / 8s recast - 1500 range - Physical Ablative 60, 6% of hit absorbed per hit - 0 power

Level 40 - Shield of Melody - 0s cast / 6s pulse / 8s recast - 1500 range - Physical Ablative 90, 10% of hit absorbed per hit - 0 power

Level 50 - Wall of Song - 0s cast / 6s pulse / 8s recast - 1500 range - Physical Ablative 120, 14% of hit absorbed per hit - 0 power


Valkyries
- The Magical Ablative Armor buff chant in the Odin's Will Specialization Line has been adjusted as follows:

Level 30 - Odin's Faith - 0s cast / 6s pulse / 8s recast - 1500 range - Magical Ablative 60, 2% of hit absorbed per hit - 0 power

Level 40 - Odin's Virtue - 0s cast / 6s pulse / 8s recast - 1500 range - Magical Ablative 90, 4% of hit absorbed per hit - 0 power

Level 50 - Odin's Temperance - 0s cast / 6s pulse / 8s recast - 1500 range - Magical Ablative 120, 6% of hit absorbed per hit - 0 power



CAMELOT CLASSIC WORLD NOTES

Quests - General
- The 700 skill crafting quests for Armorcraft, Weaponcraft, Tailoring, and Fletching in all three realms have been adjusted to require only three specific sub-skills each to complete. These are as follows.

· For Armorcraft: Clothworking, Leatherworking, and Metalworking
· For Weaponcraft: Woodworking, Leatherworking, and Metalworking
· For Tailoring: Clothworking, Leatherworking, and Metalworking
· For Fletching: Woodworking, Leatherworking, and Metalworking



TRIALS OF ATLANTIS WORLD NOTES

Item Notes
- Artifact Shields are now dyable with Enamel Dyes.




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