Highlights
NEW New Frontiers is here! Check out the changes to your Realm’s battlefields!
New Capture-able Docks, Boating Changes, Ruined Keeps and More!
New RvR Objectives! A new twist on old monuments!
The Doppelgangers are back, and uglier than ever. Read about the updated rewards!
Check out the changes to the Labyrinth!
Want instant fully leveled Artifacts? Find out How to get ‘em!
New Frontiers Changes (Ywain Only)
Layout Changes
Hadrian’s Wall
All Berkstead towers have been removed
Caer Berkstead has been moved further east against the zone wall
Erasleigh Outpost (4) has been moved north on top of the plateau.
Benowyc Guardtower (1) and Outpost (3) have been removed
Caer Benowyc, Benowyc Watchtower (2), and Benowyc Spire (4) have been set to a permanently “ruined” state with no guards. These structures can no longer be captured or attacked.
The Boat Dock and associated NPCs have been moved south down the river and been made capture-able.
Pennine Mountains
Erasleigh Spire (3), Boldiam Outpost (3), Sursbrooke Spire (4), and Renaris Outpost (4) have been removed
Snowdonia
The boat dock and associated NPCs have been removed
Hurbury Outpost (3) and Hurbury Spire (4) have been removed
Forest Sauvage
The Boat Dock and associated NPCs have been moved to the north shore of the river and been made capture-able.
Renaris Spire (3) and Renaris Outpost (4) have been removed
Odin’s Gate
A few paths have been cut through the impassable terrain to the south and east of Nottmoor Faste.
All Nottmoor towers have been removed
Nottmoor Faste has been moved further north and west against the zone wall
Bledmeer Watchtower (2) and Outpost (3) have been removed
Bledmeer Faste, Bledmeer Guardtower (1), and Bledmeer Spire (4) have been set to a permanently “ruined” state with no guards. These structures can no longer be captured or attacked.
The Boat Dock and associated NPCs have been moved east down the river and been made capture-able.
Jamtland Mountains
Glenlock Outpost (4) has been moved east across the river and just into the zone of Uppland
Glenlock Spire (3), Blendrake Spire (3), and Hlidskialf Outpost (4) have been removed
Yggdra Forest
The boat dock and associated NPCs have been removed
Arvakr Outpost (3) and Arvakr Spire (4) have been removed
Uppland
Glenlock Outpost (4) in Jamtland has been moved east across the river and just into Uppland
Boat Dock and associated NPCs have been moved to the west shore of the river and been made capture-able.
Fensalir Spire (3) and Fensalir Outpost (4) have been removed
Emain Macha
All Crimthainn towers have been removed
Dun Crimthainn has been moved further west against the zone wall
Crauchon Watchtower (2) and Outpost (3) have been removed
Dun Crauchon, Crauchon Guardtower (1), and Crauchon Spire (4) have been set to a permanently “ruined” state with no guards. These structures can no longer be captured or attacked.
The Boat Dock and associated NPCs have been moved south down the river and been made capture-able.
Breifine
nGed Outpost (4) has been moved west and north across the river
nGed Spire (3), Bolg Spire (4), and da Behnn Spire (3) have been removed
Mount Collory
The boat dock and associated NPCs have been removed
Scathaig Spire (3) and Scathaig Outpost (4) have been removed
Cruachan Gorge
The Boat Dock and associated NPCs have been moved to the north shore of the river and been made capture-able.
Ailinne Outpost (3) and Ailinne Spire (4) have been removed
Porting Changes
Permanent Portal Keeps
The following existing keeps in each realm have been altered to be Portal Keeps:
Albion players will teleport to Caer Berkstead
Midgard players will teleport to Nottmoor Faste
Hibernia players will teleport to Dun Crimthainn
These keeps have the following attributes:
May not be attacked
May not be captured
Very High Level, Invulnerable Guards
Open courtyards with no inner keep
Relatively close and equidistant to Agramon
Siege weapons cannot be deployed around them
Permanent Hasteners, Buff NPCs, several Quest NPCs, and Merchants have been added to all Portal Keeps
Captured Relics will drop to the ground when Relic holders approach the PKs
A portal stone inside that will teleport players to their realm’s centrally located keep, their Border Keeps, and any captured beach-head keeps in enemy realms
It will be possible to port back to the PK from the centrally located keep in each realm and from any captured keeps in enemy realms.
It will not be possible to port back to the PK from the Border Keeps.
Portal Ceremony
A portal pad and ceremony NPCs have been added to the NF-side at each Strength Relic Town.
This ceremony is on the same 3 minute timer.
The bindstones on the NF side have been moved to the Strength Relic Town instead of the Border Keeps.
Players will now release to the Strength Relic town instead of the Borderkeeps.
A channeler has been added to each Strength Relic Town that will teleport players to the usual locations found on channelers in the rest of the world.
A channeler has been added to the Power Relic Towns that will teleport players to/from the Border Keeps and the Strength Relic Town.
The Strength Relic Towns have been accorded the same protections as the new Portal Keeps with invulnerable guards and the inability to place siege in a large radius around them.
The ceremony will occur every 3 minutes instead of the old value of every 15.
The ceremony will port everyone standing on the pad to the portal keeps mentioned above with no need to wear a necklace. Because of this, apprentice teleporters have been placed just outside of the portal pad that will see to your normal porting needs.
Portal Stones and Keep Porting changes
Realm portal stones have been removed from the following locations and these locations can no longer be teleported to via the remaining stones:
Caer Renaris
Caer Hurbury
Caer Benowyc
Fensalir Faste
Arvakr Faste
Bledmeer Faste
Dun Ailinne
Dun Scathaig
Dun Crauchon
Realm portal stones have been removed from the following locations and these locations can no longer be teleported from:
Castle Sauvage Border Keep
Snowdonia Border Keep
Svasud Faste Border Keep
Vindsaul Faste Border Keep
Druim Ligen Border Keep
Druim Cain Border Keep
The remaining Portal Stones will function as before:
The center keep in each realm, permanent portal keep, and two invade-able beachhead keeps in each realm can be teleported to with the standard 5 second wait time
For the center and invade-able beachhead keeps, the requisite amount of towers will still need to be controlled in order to port.
TERRAIN:
New player pathways have been added from the shorelines on the outer south, east, and west Agramon that allow passage to Agramon's Decayed Lands.
New one-way paths have been added behind each realm's Milegate wall that takes players to the center of Agramon.
One-way paths mean that the path can only be entered on the home realm's side of the milegates and exited near decayed lands.
These paths will take players around the outside of one of their realm's milegates and end at a cul-de-sac for each realm in the center of Agramon.
These paths are not too-steep-to-climb terrain and can be freely backtracked except for at the path's 'exit' into the central area of Agramon.
The ‘exit’ is demarked by rocky terrain.
Boating
Center Keep docks have been removed.
Merchant Keep docks have been moved further inland to be roughly equidistant from the new Portal Keeps and Center Keeps in each realm, and are now called Mainland Docks.
Mainland Docks are still capture-able but no longer toggle the ability for realms to be able to boat. They are simply capture-able objectives that prevent the home realm access to their dock.
Mainland Docks, when owned by the home realm, will take players to the beachhead of the new Ruined Keeps in either opposing realm.
Mainland Docks, when owned by an opposing realm, will provide quests that direct players to the Ruined Keeps and mazes in each realm.
3 new Agramon Docks have been added in the following locations, with passable terrain paths added to allow access to them from inner Agramon:
Directly in between the Midgard and Albion milegates along the outer east wall of Agramon.
Directly in between the Midgard and Hibernia milegates along the outer west wall of Agramon.
Directly in between the Albion and Hibernia milegates along the outer south wall of Agramon.
These new Agramon Docks are capture-able and will default to the following realm's control on server up, however they can be captured and used by any realm:
East Agramon Dock - Defaults to Hibernia Control
West Agramon Dock - Defaults to Albion Control
South Agramon Dock - Defaults to Midgard Control
Once captured, the new Agramon Docks spawn the familiar Dock encounter guards and become usable for the realm that captured them.
The Agramon docks will take players to either enemy realm's coast.
Docks and associated NPCs in the Relic Keep zones have been removed.
Capture-able docks have been added on each realm's river mid-way between the Strength Relic Town's Milegates and the Center Keep that take players down their realm's river towards the power relic keep, turn around, and end back at the Center Keep Island.
These docks follow the same rules as the Mainland Docks in how they are captured.
Merchant Keep docks will only have two boat tickets available for purchase, one to each opposing realm.
Merchant Keep docks will have asymmetrical encounters that control who owns them:
Defending realm Dockmasters will be protected by 2 orange-red guards and 1 red-purple guard captain. These guards will have a small agro radius and be stationary, but once attacked will have long cast ranges and be difficult for less than half a group to defeat in a reasonable amount of time.
When a dock is captured by an enemy realm, the dock will be protected by 4 red-purple guards and 1 purple guard captain. These guards will have a small agro radius and be stationary, but once attacked will have long cast ranges and be difficult for less than a group to defeat in a reasonable amount of time.
When a dock is captured, the opposing realm’s guards will immediately spawn along with their realm’s prescience node.
When an enemy guard contingent is defeated, the home realm’s guards will immediately spawn along with the dockmaster and prescience node.
Dock boat wait times have been reduced from a total of 45s down to 25s. This includes the the time boats remain at the dock for player boarding.
Boat speed has been increased.
Movement
With changes to boating and the focus on running being the primary means of travel outside of the portal ceremony we have some exciting changes coming to movement speed
The Hastener NPC buff ‘Speed of the Realm’ has been increased from 150% to 170%.
The bounty gem speed buffs have been increased from 150% to 176%.
The last level of Sorcerer, Theurgist, Healer, Runemaster, Enchanter, and Warden speed-chants have been be increased from 156% to 176%.
Mount Saddles and Armors will now have a +54% speed increase attached to them.
When combined with a horse (which has a 150% speed bonus) the player will be able to travel at 204% speed – or the same speed as a Skald, Minstrel, or Bard.
Mounts will maintain their multitude of restrictions and disadvantages:
Players must stand still for 3 seconds to call their mount
Shape-shifts will prevent being able to mount
Mounts will not dive
Mounted players are bigger targets
Players will be unable to mount when indoors or underground.
Mount Saddles and Armors are craft-able items in the Metalworking line.
Mount Saddles and Armors will all have the same 54% speed increase but will be differentiated by their art and use requirements:
Crafted:
o Heroic Saddle (Champion Level 0) (still have to be level 50 for this)
o Heroic Light Armor (CL1)
o Heroic Medium Armor (CL3)
o Heroic Heavy Armor (CL5)
o Sinister Saddle (CL1)
o Sinister Light Armor (CL2)
o Sinister Medium Armor (CL4)
o Sinister Heavy Armor (CL6)
o Mystic Saddle (CL2)
o Mystic Light Armor (CL3)
o Mystic Medium Armor (CL5)
o Mystic Heavy Armor (CL7)
Dropped:
o Albion/Midgard/Hibernia Saddle (CL5)
o Albion/Midgard/Hibernia Light Horse Armor (CL8)
o Albion/Midgard/Hibernia Medium Horse Armor (CL9)
o Albion/Midgard/Hibernia Heavy Horse Armor (CL10)
RvR Objectives
Ruined Keeps
The Ruined Keeps of Caer Benowyc, Bledmeer Faste, and Dun Crauchon will award 5% bonus realm points for fighting in and around them.
Ruined Keeps and Towers cannot be attacked or captured.
The Ruined Keeps and Towers have had all of their doors opened, siege towers spawned, and wall-holes made.
All realm guards have been removed inside Ruined Keeps and Towers.
Postern doors inside Ruined Keeps and Towers will work for all realms.
Climb points on these keeps and towers have been disabled.
Captured Relics may still be placed in Ruined Keeps. Capturing a Relic in a Ruined Keep will spawn a Relic Guards similar to a Keep Lord which must be killed in order to free the captured Relic.
Repair Supplies have been scattered around each Ruined Keep and Rubble around each realm’s maze area. Capture a dock in an enemy realm to get a quest that will reward you for collecting these!
Capture-able Docks
Docks controlled by their home realm will have a Red-Purple con Dock Guard Captain and two Orange Dock guards; control flips when the Captain is defeated.
Docks captured by an enemy realm will have a Purple con Dock Guard Captain and four Red con Dock guards; control flips when the Captain is defeated.
Capture docks in enemy mainlands to get access to new quests that send players to battle near the maze areas and Ruined keeps!
Capture docks in Agramon to obtain a quest to kill 20 enemy realm players on Agramon!
Milegates
Agramon Milegate doors will now always be open.
Agramon Milegate gatehouse doors now function like Cathal Valley’s gatehouse doors in that they only work for players of the milegate’s realm but can be attacked.
These gatehouse doors will now teleport players into the gatehouse instead of open like normal doors.
These gatehouse doors have had their durability considerably reduced and are fairly easy to destroy with melee.
Minotaur Relics
The restrictions on frontier Minotaur Relics spawning and several of them requiring players to be grouped in order to hold them have been removed.
They will always be spawned and available on the map now.
Minotaur Relics in the frontier have had their locations and bonuses changed and one new one has been added:
Uruz (Agramon)
Provides 10% bonus to RP/XP/BP/Coin
No mob encounter
Found in the center of Decayed Lands
Farsia (Pennine):
Currently 10% Heal Bonus
Changing to 50% siege haste buff for individual holder, siege lore buff to the group, and +75% siege protection for up to 20 targets in radius of holder
Now found in between Caer Sursbrooke and Caer Erasleigh near the Great Drakes.
Thatanu (Hadrian's):
Currently 10% Heal Bonus
Changing to 10% Heal bonus + 3% RP/BP/Coin/XP buff (both group-only)
Now found on the plateau in between Benowyc and Erasleigh
Benun (Jamtland):
Currently 50% Siege Protection
Changing to 50% siege haste buff for individual holder, siege lore buff to the group, and +75% siege protection for up to 20 targets in radius of holder
Now found on the coast in between Blendrake and Hlidskialf
Unver (Odin's Gate):
Currently 75% Siege Protection + 70.0 Essence Damage (which actually means damage to objects like doors/siege/fonts etc.)
Changing to 10% Aura of Health + 3% RP/BP/Coin/XP buff (both group-only)
Moved west onto the plateau closest to Bledmeer
Temel (Breifine):
Currently 10% bonus to XP, BP, RP, Coin, and CLXP
Changing to 50% siege haste buff for individual holder, siege lore buff to the group, and +75% siege protection for up to 20 targets in radius of holder
Now found on the coast in between Bolg and da Behnn
Mahir (Emain):
Currently 10% bonus to XP, BP, RP, Coin, and CLXP
Changing to 5% melee/magic crit + 3% RP/BP/Coin/XP buff (both group-only)
Now found on the hill overlooking where Crauchon Outpost (3) used to be, behind the gorbachend encampment.
Individual Objectives
Doppelgangers
Royal Accountants have been placed in each realm’s new Portal Keep and will grant players 2 new Doppelganger quests!
The new version of the quest ‘Anatomy of an Ancient Foe’ will reward players with their choice of Doppelganger Cloak.
The new version of the quest ‘A New Threat in an Old Form’ will grant players a large cache of Realm Points.
Doppelgangers will no longer grant RPs or BPs when killed
Doppelgangers will instead drop a Realm Shard as follows:
Doppelgangers in Albion will also have a chance to drop an Albion Shard which can be looted by any realm.
Doppelgangers in Midgard will also have a chance to drop a Midgard Shard which can be looted by any realm.
Doppelgangers in Hibernia will also have a chance to drop a Hibernia Shard which can be looted by any realm.
Doppelgangers in Agramon will also have a chance to have a chance to drop any 1 of the 3 realm shards
Doppelgangers will also have a chance to drop a stack of rare Alchemy Components or rare siege ammunition in addition to the realm shards.
Doppelgangers will only spawn in Agramon, the zones closest to Agramon in each realm, and the central zones in each realm.
15 Doppelgangers can be up in each realm at once, out of a potential 24 locations.
6 Doppelgangers can spawn on Agramon, out of a potential 10 locations.
Doppelgangers spawned on Agramon have a chance to drop any 1 of the 3 realm shards.
Doppelganger Lords have a chance to spawn in 1 of the 3 locations on Agramon
Doppelganger lords resemble Apocolypse, Queen Kula, or Olcasgean.
Doppelgangers lords have a chance to drop any of the 3 realm shards
Doppelganger lords will grant the Doppelganger Braceleot One-Time-Drop.
The quest for the OTD has been changed so that all players can get it once more.
/Using these Realm specific shards will grant players a random shard piece that can be combined with the other 2 types of shard pieces into a very rare item.
Albion Shards can be /used to obtain Shard 1 of 3 items
Midgard Shards can be /used to obtain Shard 2 of 3 items
Hibernia Shards can be /used to obtain 3 of 3 items
Players will need each 1, 2, and 3 shard pieces in order to obtain a complete item.
Once all 3 shard pieces for a given item type have been obtained, players can simply /use one of the shards to create the item!
Shard pieces can only be combined in this way when all 3 shard types are in a player’s inventory. It will not be possible to combine 2 of the 3 shards.
ML10 Weapons, some ML10 armor, other rare items, new Mythirians, and rare mount armor are examples of some of the obtainable items after combining the item pieces.
Dock Quests
New quests have been added to each Agramon Dockmaster. These new quests provide rewards for killing enemy realm players on Agramon. These quests can only be turned into an Agramon Dockmaster.
These quests can only be obtained and turned-in to dockmasters at Agramon docks that are under your own realm’s control.
Completing these quests will grant players with 1 of the Doppelganger Realm Shards.
New quests have been added to NPCs guarding captured Mainland Docks. These quests reward players for venturing to the Ruined Keeps and Mazes in each realm.
These quests can only be obtained and turned-in to the dock guards at enemy-realm Mainland Docks that have been captured by your own realm.
You cannot obtain or turn-in these quests at Mainland Docks in your own realm.
Completing these quests will grant players with 1 of the Doppelganger Realm Shards and 500 Bounty Points.
Labyrinth changes
The guards inside the Agramon Labyrinth towers have been removed.
Zoning into the Labyrinth from Agramon now takes players to an obelisk in Nurizane's Crossroads.
This is true for the Gaheris server as well.
Exiting the Labyrinth to the Agramon tower is no longer possible. This zone line has been disabled.
This is true for the Gaheris server as well.
Mob camp changes
Several Mob camps have been removed from Agramon:
Pictish camps
Giant Lusus in Starlight Lake
Fiendish Minions in Decayed Lands
Icestriders behind the Midgard milegates
Cave Fairies behind the Albion milegates
Grogans near the Albion milegate
Feral Prowlers near the Hibernia milegate
Huge Shadow Wolves near the Midgard milegate
Plated Fiends in Decayed Lands
Frogs behind the Albion milegate
Tainted Stags in Decayed Lands
All mobs on the Agramon land bridges
Some mobs still remain on agramon:
Existing quest mobs
New Doppelgangers
Cave Fairies have been added near the tower between Albion and Hibernian Milegates
Undergoblin grunts
Torcans
Creeping Cave spiders
Charm-able mobs have been added in and around each realm’s Portal keep to compensate for the mob removals on Agramon.
Several Mob camps have been removed, moved, or added in Albion as noted:
Legionnaires have been removed from their encampment near Benowyc’s dock.
Legionnaires near Benowyc Spire have been moved further south to the aqueduct ruins.
Outlaw hunters in the trees south of Benowyc Spire have been removed
Flatland Bounders south of Caer Berkstead have been removed
Several legionnaires south of Berkstead have been consolidated to only one of the ruins.
The Pictish encampment south of Berkstead has been removed
The western basilisk youths have been moved from the north of Caer Sursbrooke to the south.
Several miscellaneous mobs have been removed in the woods south of the Albion maze and north of Caer Sursbrooke
A high level mob camp has been added nearby the Boldiam Spire
Several Mob camps have been removed, moved, or added in Hibernia as noted:
Mobs found in the graveyard south of Dun Crauchon have been removed
The Moss monsters around Dun Bolg have been removed
The megafelids north of Dun Bolg have been removed
The giant lusus in the swamp around Dun Bolg have been removed
The grannies south of Dun Bolg have had their numbers reduced
The bananach outside Dun da Behnn have been removed
The cruiach demons have been moved to the northwest plateau in the southern half of Breifine
Several of the mobs along the coastline north of Dun Bolg have been removed
Several Mob camps have been removed, moved, or added in Midgard as noted:
The Wyvern’s west of Nottmoor have been moved further east between Notmoor and Glenlock.
The bone-eaters outside Nottmoor have been moved near where Glenlock Outpost used to be, west of Glenlock
Several Frost Giants have been removed between Bledmeer and Blendrake
The dire wolverines west of Blendrake have been removed
Several frore liches and mature wyverns have been removed from southern half of the woods north of Blendrake
The icestriders near the Passage of Conflict entrance have had their spawn radius decreased and number reduced
A new high level mob camp has been placed near the new Glenlock Outpost’s location
General Changes
Boat speed has been increased.
Deathspam radius has been reduced to about 1.5 zone lengths.
When a character fires a siege weapon, there is now a 3 second timer preventing the firing of another siege weapon by that character.
All members of a Battlegroup within 4000 units of the capture point now get Relic capture credit
Spell, ability and item use timers now take into account time elapsed while offline.
The Realm War Map player location marker now shows proper player facing.
PBT spells no longer affect fire and forget pets.
All crafted item use timers have been reduced to 90 seconds (down from 180 seconds). This fixes the issue with celerity charges not being their proper re-use timer length.
Mainland dock masters now complete specific Champion and Labyrinth quests.
Frontier maps have been adjusted to better reflect the new paths added to Agramon
Frontier maps have been adjusted to reflect the new Mainland and Agramon docks
The interact-timer for merchant purchases has been reduced.
Artifact Encounter Changes
All artifact encounters have been changed to allow players who perform the artifact's PvE encounter an activated and fully-leveled version of the artifact. Players will need to return to a new NPC in the Hall of Heroes to complete the new quests associated with the artifact encounters in order to receive the fully-leveled artifact.
Artifacts will become fully leveled when they enter your character's inventory. Do not be alarmed if you delve the item from the quest window and it is level 0.
A new Artifact Replacement NPC has been added to the Hall of Heroes of each realm that will replace any of the new, fully-leveled artifacts for players who lose them.
Players with existing Artifact credit will have to complete the encounter again to receive the fully leveled Artifact. This is only possible if the existing Artifact is not in your inventory (this includes equipped, personal inventory, and personal vault).
Class Changes
Bainshee
The pulsing PBAoE spell is capped at 9 pulses now. Players will have to recast the spell after the 9th pulse fires.
Quest Changes
The Pictslayer event has entered its final and permanent stage.
Pict scout camps have been removed from the mainland zones
Pict scout camps have been removed from frontier zones except for the camp in Pennine Mountains, Jamtland Mountains, and Breifine.
All existing Pictslayer quests will be disabled.
A new quest has been added, “The Ongoing Pictish Nuisance,” which can be obtained from Sir Yvain in Albion, Sinfjotli Sigmundarson in Midgard, and Fionn mac Cumhaill in Hibernia
Bug Fixes
Draughts of Heroism and Supremacy should now be more consistently usable when moving on speed.
Draughts of Supremacy will now fully buff players after they have been sheared.
Bug Fixes: - The buffs given by the Draught of Supremacy are now shearable by both yellow and red-level shear
Bug Fixes: - The level 12 Paladin spell, Chant of Stamina, is once again available in the Chants Specialization.
Engineering
The "screenshot" and "camera toggle" keys are now changeable (this also frees up F11 and NumPad – for other uses).
Tab (or other key) targeting of enemies, friends, objects and loot now has a range of 1500 units (up from 1024).
Steep terrain slope snare effect reduced from 50% to 25%New Frontiers Changes (Ywain Only)
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