GAME UPDATE 1.110 GOES LIVE - 10/26
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 Betreff des Beitrags: GAME UPDATE 1.110 GOES LIVE - 10/26
BeitragVerfasst: Di 25. Okt 2011, 21:22 

GAME UPDATE 1.110 GOES LIVE - 10/26
Patch-Notes
Kai Schober
Greetings!

We will be bringing all servers offline on Wednesday, 10/26, for the implementation of Patch 1.110. All servers will be coming down at 6:00 am EDT / 12:00 pm CEST. We anticipate that all servers will be back online no later than 2:00 pm EDT / 8:00 pm CEST.

As usual, keep an eye on the Herald for updates.


You can find the Patch Notes below ...

Highlights
The New User Journey is here! The Tutorial and several mainland areas in all three realms have been redesigned to make character progression more efficient and enjoyable than ever before! This includes new quest chains, Epic Encounters, buff NPCs, new armor, weapons and other rewards.

Updates have been made to the Battlegrounds to make them your one stop source for character progression and RvR action through level 49. Gawk at the new armor and weapons available for purchase with Bounty Points, marvel at the Bounty Point rewards for quests, and delight in the increased gold rewards for player kills!

UI updates abound! Several new windows and features have been added to the UI including a new delve system, new quest icons, and a plethora of new UI windows to customize your gamespace!

Potions have become more convenient! The number of charges on potions has significantly increased. This should prove helpful to those who are having potion problems in their packs as they need to procure fewer potions per play session. As a result there have been several changes to the recipes for all potions.

And now a word from our sponsors: House rent will be re-activated so please ensure that your lockbox contains sufficient funds for your next rent payment.


Class Balance
Albion
Balance Changes
The baseline constitution buff Benison of Fortitude has been adjusted as follows:
Level 32 – Benison of Fortitude – 3.0s cast – 1500 range - +35 Constitution – 12 concentration

A new level 39 baseline constitution buff has been added:
Level 39 – Beatitude of Fortitude – 3.0s cast – 1500 range - +41 Constitution – 14 concentration

Midgard
Balance Changes
The following baseline strength buffs have been adjusted as follows:
Level 32 – Lesser Might of the Viking – 3.0s cast – 1500 range - +35 Strength – 12 concentration
Level 41 – Might of the Viking – 3.0s cast – 1500 range - +42 Strength – 15 concentration

A new level 50 baseline strength buff has been added:
Level 50 – Greater Might of the Viking – 3.0s cast – 1500 range - +50 Strength – 19 concentration

The baseline dexterity buff Greater Evasion has been adjusted as follows:
Level 39 – Greater Evasion – 3.0s cast – 1500 range - +41 Dexterity – 15 concentration

Hibernia
Balance Changes
The baseline constitution buff Redwood’s Stamina has been adjusted as follows:
Level 32 – Redwood’s Stamina – 3.0s cast – 1500 range - +35 Constitution – 12 concentration

A new level 39 baseline constitution buff has been added:
Level 39 – Redwood’s Resilience – 3.0s cast – 1500 range - +41 Constitution – 15 concentration

The baseline armor factor buff Major Skin of the Redwood has been adjusted as follows:
Level 34 – Major Skin of the Redwood – 3.0s cast – 1500 range - +44 Armor Factor – 13 concentration

The Way of the Sun Spell Line has been renamed to Way of Light.

The Way of the Moon Spell Line has been renamed to Way of Mana.

Bainshee
Balance Changes
The following AoE bolt spells in the Ethereal Shriek Specialization Line have had their range adjusted up to 1875 units from 1000 units. Additionally, fall-off damage has been enabled for these bolts, so affected units farther away from the initial target will take less damage when these bolts hit:
Level 5 – Shrieking Cascade
Level 11 – Wailing Cascade
Level 18 – Screaming Cascade
Level 26 – Shattering Cascade
Level 35 – Ear-Splitting Cascade
Level 42 – Piercing Cascade
Level 50 – Deafening Cascade

Bard
Balance Changes
All Bards have been given a forced respecialization.

A new defensive proc spell has been added to the Nurture Specialization Line:
Level 8 - Battlesong of Revival - Group - 3.0s cast / 20 minute duration - 1500 range - 25% Chance to Proc, Heals for 15 - 9 power. This spell will only work if the targets are within 2000 units of the Bard who cast the spell.
Level 16 - Battlesong of Regeneration - Group - 3.0s cast / 20 minute duration - 1500 range - 25% Chance to Proc, Heals for 32 - 11 power. This spell will only work if the targets are within 2000 units of the Bard who cast the spell.
Level 24 - Battlesong of Regrowth - Group - 3.0s cast / 20 minute duration - 1500 range - 25% Chance to Proc, Heals for 49 - 15 power. This spell will only work if the targets are within 2000 units of the Bard who cast the spell.
Level 32 - Battlesong of Restoration - Group - 3.0s cast / 20 minute duration - 1500 range - 25% Chance to Proc, Heals for 66 - 19 power. This spell will only work if the targets are within 2000 units of the Bard who cast the spell.
Level 40 - Battlesong of Renascence - Group - 3.0s cast / 20 minute duration - 1500 range - 25% Chance to Proc, Heals for 83 - 24 power. This spell will only work if the targets are within 2000 units of the Bard who cast the spell.
Level 48 - Battlesong of Apotheosis - Group - 3.0s cast / 20 minute duration - 1500 range - 25% Chance to Proc, Heals for 100 - 32 power. This spell will only work if the targets are within 2000 units of the Bard who cast the spell.

Blademaster
Balance Changes
The level 21 Celtic Dual style Hurricane has had its endurance cost reduced from High to Medium, and has had its growth rate adjusted up significantly.

Bonedancer
Balance Changes
Bonedancers may no longer tell their sub-pets to not assist their Bone Commanders.

Cleric
Balance Changes
All Clerics have been given a forced respecialization.

The Enhancement Specialization spell Archangel’s Might has been adjusted as follows:
Level 44 – Archangel’s Might – 3.0s cast – 1500 range - +67 Strength / Constitution – 33 concentration

The following defensive procs in the Enhancement Specialization line will now only work if the targets are within 2000 units of the Cleric who cast the spell:
Level 29 - Strength From Adversity
Level 38 - Test Of Faith
Level 49 - Trial By Fire

Druid
Balance Changes
Due to the changes to their baseline buffs, all Druids have been given a forced respecialization.

Eldritch
Balance Changes
All Eldritches have been given a forced respecialization.

The Way of the Eclipse Spell Line has been renamed to Way of the Void.

A new single-target dexterity debuff has been added to the Way of Light Base Spell Line:
Level 11 - Heat Snare - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 18 Dexterity Debuff - 7 power
Level 19 - Heat Net - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 25 Dexterity Debuff - 12 power
Level 25 - Heat Web - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 30 Dexterity Debuff - 15 power
Level 32 - Heat Clamp - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 35 Dexterity Debuff - 21 power
Level 40 - Heat Lock - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 42 Dexterity Debuff - 25 power
Level 48 - Heat Chains - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 48 Dexterity Debuff - 31 power

A new single-target strength debuff has been added to the Way of Mana Base Spell Line:
Level 7 - Cancel Strength - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 15 Strength Debuff - 4 power
Level 15 - Negate Strength - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 22 Strength Debuff - 7 power
Level 21 - Unmake Strength - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 26 Strength Debuff - 10 power
Level 29 - Abrogate Strength - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 33 Strength Debuff - 14 power
Level 35 - Void Strength - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 38 Strength Debuff - 17 power
Level 43 - Vitiate Strength - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 44 Strength Debuff - 21 power
Level 49 - Null Strength - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 49 Strength Debuff - 26 power

The single-target dexterity debuff and the single-target strength debuffs have been removed from the Way of the Void Spell Line.

Enchanter
Balance Changes
All Enchanters have been given a forced respecialization.

A new single-target dexterity debuff has been added to the Way of Light Base Spell Line:
Level 11 - Heat Snare - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 18 Dexterity Debuff - 7 power
Level 19 - Heat Net - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 25 Dexterity Debuff - 12 power
Level 25 - Heat Web - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 30 Dexterity Debuff - 15 power
Level 32 - Heat Clamp - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 35 Dexterity Debuff - 21 power
Level 40 - Heat Lock - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 42 Dexterity Debuff - 25 power
Level 48 - Heat Chains - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 48 Dexterity Debuff - 31 power

A new single-target strength debuff has been added to the Way of Mana Base Spell Line:
Level 7 - Cancel Strength - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 15 Strength Debuff - 4 power
Level 15 - Negate Strength - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 22 Strength Debuff - 7 power
Level 21 - Unmake Strength - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 26 Strength Debuff - 10 power
Level 29 - Abrogate Strength - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 33 Strength Debuff - 14 power
Level 35 - Void Strength - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 38 Strength Debuff - 17 power
Level 43 - Vitiate Strength - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 44 Strength Debuff - 21 power
Level 49 - Null Strength - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 49 Strength Debuff - 26 power

A new single-target root has been added to the Enchantment Base Spell Line:
Level 3 - Dazzling Grasp - 2.5s cast / 15 second duration - 1500 range - 3 power
Level 9 - Dazzling Clutch - 2.5s cast / 23 second duration - 1500 range - 7 power
Level 17 - Dazzling Grip - 2.5s cast / 33 second duration - 1500 range - 12 power
Level 26 - Dazzling Hold - 2.5s cast / 44 second duration - 1500 range - 17 power
Level 36 - Dazzling Embrace - 2.5s cast / 57 second duration - 1500 range - 23 power
Level 46 - Dazzling Restraint - 2.5s cast / 69 second duration - 1500 range - 29 power

Friar
Balance Changes
All Friars have been given a forced respecialization.

The defensive proc in the Enhancement Specialization Line has been adjusted as follows:
Level 9 - Protection from Fear - Group - 3.0s cast / 20 minute duration - 1500 range - 25% Chance to Proc, Heals for 15 - 9 power. This spell will only work if the targets are within 2000 units of the Friar who cast the spell.
Level 17 - Protection from Doubt - Group - 3.0s cast / 20 minute duration - 1500 range - 25% Chance to Proc, Heals for 32 - 11 power. This spell will only work if the targets are within 2000 units of the Friar who cast the spell.
Level 25 - Protection from Dissent - Group - 3.0s cast / 20 minute duration - 1500 range - 25% Chance to Proc, Heals for 49 - 15 power. This spell will only work if the targets are within 2000 units of the Friar who cast the spell.
Level 33 - Protection from Anarchy - Group - 3.0s cast / 20 minute duration - 1500 range - 25% Chance to Proc, Heals for 66 - 19 power. This spell will only work if the targets are within 2000 units of the Friar who cast the spell.
Level 41 - Protection from Idleness - Group - 3.0s cast / 20 minute duration - 1500 range - 25% Chance to Proc, Heals for 83 - 24 power. This spell will only work if the targets are within 2000 units of the Friar who cast the spell.
Level 49 - Protection from Heresy - Group - 3.0s cast / 20 minute duration - 1500 range - 25% Chance to Proc, Heals for 100 - 32 power. This spell will only work if the targets are within 2000 units of the Friar who cast the spell.

Healer
Balance Changes
All Healers have been given a forced respecialization.

A new defensive proc spell has been added to the Augmentation Specialization Line:
Level 9 - Amelioration of Eir - Group - 3.0s cast / 20 minute duration - 1500 range - 25% Chance to Proc, Heals for 15 - 9 power. This spell will only work if the targets are within 2000 units of the Healer who cast the spell.
Level 17 - Purification of Eir - Group - 3.0s cast / 20 minute duration - 1500 range - 25% Chance to Proc, Heals for 32 - 11 power. This spell will only work if the targets are within 2000 units of the Healer who cast the spell.
Level 25 - Recovery of Eir - Group - 3.0s cast / 20 minute duration - 1500 range - 25% Chance to Proc, Heals for 49 - 15 power. This spell will only work if the targets are within 2000 units of the Healer who cast the spell.
Level 33 - Reparation of Eir - Group - 3.0s cast / 20 minute duration - 1500 range - 25% Chance to Proc, Heals for 66 - 19 power. This spell will only work if the targets are within 2000 units of the Healer who cast the spell.
Level 41 - Reconstruction of Eir - Group - 3.0s cast / 20 minute duration - 1500 range - 25% Chance to Proc, Heals for 83 - 24 power. This spell will only work if the targets are within 2000 units of the Healer who cast the spell.
Level 49 - Emendation of Eir - Group - 3.0s cast / 20 minute duration - 1500 range - 25% Chance to Proc, Heals for 100 - 32 power. This spell will only work if the targets are within 2000 units of the Healer who cast the spell.
The target cap on the Pacification Baseline Amnesia spells has been removed.

The target cap on the Pacification Specialization AoE Mesmerize spells has been removed.

The target cap on the Pacification Specialization Instant AoE Mesmerize spells has been removed.

The target cap on the Pacification Specialization AoE Stun spells has been changed to be 16 targets at all spell levels.

The target cap on the Pacification Specialization Instant AoE Stun spells has been changed to be 16 targets at all spell levels.

Heretic
Balance Changes
Due to the changes to their baseline buffs, all Heretics have been given a forced respecialization.

The following defensive procs in the Enhancement Specialization line will now only work if the targets are within 2000 units of the Heretic who cast the spell:
Level 25 - Accursed Infliction
Level 30 - Accursed Scourge
Level 35 - Accursed Desolation
Level 40 - Accursed Hardship
Level 45 - Accursed Misery

Mauler
Balance Changes
Irreverent Gesture has had a 30 second recast timer added.

Mentalist
Balance Changes
All Mentalists have been given a forced respecialization.

A new single-target dexterity debuff has been added to the Way of Light Base Spell Line:
Level 11 - Heat Snare - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 18 Dexterity Debuff - 7 power
Level 19 - Heat Net - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 25 Dexterity Debuff - 12 power
Level 25 - Heat Web - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 30 Dexterity Debuff - 15 power
Level 32 - Heat Clamp - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 35 Dexterity Debuff - 21 power
Level 40 - Heat Lock - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 42 Dexterity Debuff - 25 power
Level 48 - Heat Chains - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 48 Dexterity Debuff - 31 power

The pulsing charm spell in the Illusions Specialization Line has been adjusted as follows:
Level 4 - Illusory Enemy - Instant-Cast / 11 second duration / 5 second pulse - 2000 range - 0 power
Level 10 - Fabricated Enemy - Instant-Cast / 11 second duration / 5 second pulse - 2000 range - 0 power
Level 17 - Imaginary Enemy - Instant-Cast / 11 second duration / 5 second pulse - 2000 range - 0 power
Level 25 - Phantom Enemy - Instant-Cast / 11 second duration / 5 second pulse - 2000 range - 0 power
Level 33 - Ghostly Enemy - Instant-Cast / 11 second duration / 5 second pulse - 2000 range - 0 power
Level 42 - Dream Enemy - Instant-Cast / 11 second duration / 5 second pulse - 2000 range - 0 power

A new single-target strength debuff has been added to the Way of Mana Base Spell Line:
Level 7 - Cancel Strength - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 15 Strength Debuff - 4 power
Level 15 - Negate Strength - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 22 Strength Debuff - 7 power
Level 21 - Unmake Strength - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 26 Strength Debuff - 10 power
Level 29 - Abrogate Strength - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 33 Strength Debuff - 14 power
Level 35 - Void Strength - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 38 Strength Debuff - 17 power
Level 43 - Vitiate Strength - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 44 Strength Debuff - 21 power
Level 49 - Null Strength - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 49 Strength Debuff - 26 power

Nightshade
Balance Changes
The level 21 Celtic Dual style Hurricane has had its endurance cost reduced from High to Medium, and has had its growth rate adjusted up significantly.

Ranger
Balance Changes
The level 21 Celtic Dual style Hurricane has had its endurance cost reduced from High to Medium, and has had its growth rate adjusted up significantly.

Savage
Balance Changes
The Taunt Spells in the Savagery Specialization Line have had a 30 second recast timer added to them.

Bug Fixes
Savages with Hand-to-hand specs less than 40 will no longer get quad attacks.

Shaman
Balance Changes
All Shamans have been given a forced respecialization.

The Augmentation Specialization spell Shadow’s Wisdom has been adjusted as follows:
Level 38 – Shadow’s Wisdom – 3.0s cast – 1500 range - +60 Dexterity / Quickness – 34 concentration

The following strength / constitution buffs in the Augmentation Specialization line have been adjusted:
Level 35 – Fortification of the Deep – 3.0s cast – 1500 range - +56 Strength / Constitution – 25 concentration
Level 44 – Power of the Deep – 3.0s cast – 1500 range - +67 Strength / Constitution – 33 concentration

Valkyrie
Balance Changes
The following offensive procs in the Odin’s Will Specialization line will now only work if the targets are within 2000 units of the Valkyrie who cast the spell:
Level 8 - Odin's Minor Aura
Level 17 - Odin's Lesser Aura
Level 26 - Odin's Aura
Level 34 - Odin's Greater Aura
Level 44 - Odin's Full Aura

Warden
Balance Changes
All Wardens have been given a forced respecialization.

A new greater heal spell has been added to the Regrowth Specialization Line:
Level 10 - Greater Revival - 2.6 second cast - 2000 range - 145 health - 23 power
Level 14 - Greater Regeneration - 2.5 second cast - 2000 range - 197 health - 31 power
Level 19 - Greater Regrowth - 2.4 second cast - 2000 range - 263 health - 40 power
Level 25 - Greater Restoration - 2.3 second cast - 2000 range - 341 health - 52 power
Level 32 - Greater Resuscitation - 2.2 second cast - 2000 range - 432 health - 66 power
Level 41 - Greater Renascence - 2.1 second cast - 2000 range - 549 health - 81 power
Level 50 - Greater Apotheosis - 2.0 second cast - 2000 range - 667 health - 99 power

A new group heal has been added to the Regrowth Specialization Line:

Level 13 - Healing Conflux - 2.6s cast - 2000 range - 85 health - 28 power
Level 22 - Renewing Conflux - 2.4s cast - 2000 range - 139 health - 43 power
Level 34 - Restoring Conflux - 2.2s cast - 2000 range - 211 health - 60 power
Level 44 - Reviving Conflux - 2.0s cast - 2000 range - 271 health - 72 power


World Changes
Realm vs. Realm
Frontiers
Changes
Coin received from player kills in RvR has been increased by two-thirds.

All Hastener NPCs have been changed to provide their Speed of the Realm buff only to the player that interacts with the NPC or /says the [movement] keyword. Additionally, the Speed of the Realm buff should be handed out more consistently.

Pets and sub-pets of the character interacting with the Hastener NPC will receive the speed buff as well.

Minstrel of Albion, Skald of Midgard, and Bard of Hibernia NPCs now provide the Speed of the Realm buff on interact in addition to using the [movement] keyword as before.

The duration of the Speed of the Realm buff has been increased from 10 to 15 minutes.

Siegemaster NPCs in the battlegrounds have had their movement increased to keep up with player speed spells.

The Speed of the Realm spell effect has been changed to make it easier to see when the spell has been applied.

Realm vs. Realm Dungeons
Changes
Summoner’s Hall portal locations have been made to be more consistent with the portal artwork.

Players in Summoner’s Hall are no longer able to port to and from the various Summoners’ rooms while in combat.

Battlegrounds
Changes
A series of repeatable Monster and Player kill tasks have been added to the Lion’s Den Battleground: These quests will grant generous amounts of experience and Bounty Points as rewards.
Albion - Captain Marbury, Albion Commander, Midgard: Captain Grelarg, Midgard Commander , Hibernia: Captain Thelvin, Hibernia Commander.

Leirvik and Cathal Valley Battleground Quests have had their experience rewards increased slightly.

All Battleground Quest Aurulite rewards have been replaced with Bounty Scrolls which will award a specified amount of bounty points when used based on the Battleground in which they were acquired.

Battleground Aurulite Merchants have been replaced with Bounty Point Merchants which will offer improved weapons, armor, and accessories far superior than the aurulite counterparts previously available.

Royal Stewards have been added to each battleground located at each realm’s portal keep with the exception of the first three battlegrounds (the Proving Grounds, Lion’s Den, and the Hills of Claret). These NPCs will offer players a quest which rewards a substantial amount of bounty points if the player is able to reach the realm rank cap for that specific battleground.

Battleground Portal Stones have been removed from the portal keeps and have been replaced with Battleground Teleporters which offer players transport to their realm’s borderkeep as well as options to be transported to the New Quest Hubs, the City, or Housing.

The Battlegrounds affected by the above changes (unless otherwise noted are):
Lion’s Den (Level 5-9)
The Hills of Claret (Level 10-14)
Killaloe (Level 15-19)
Thidranki (Level 20-24)
Braemar (Level 25-29)
Wilton (Level 30-34)
Molvik (Level 34-39)
Leirvik (Level 40-44)
Cathal Valley (Level 45-49)

Items
Changes
Removed the journal for Child's Full Tale from Atlantean Glass and Bounty Point artifact scroll merchants in the Hall of Heroes and added full books for the following artifacts:
Book of Lost Memories, complete story for the Gem of Lost Memories artifact.
Great Hunt, complete story for the Orion's Belt artifact.
Tribute to Adauron, complete story for the Ring of Unyielding Will artifact.

Artifact Replacement NPCs have been added to the Hall of Heroes in all three realms. Players who have misplaced or lost an artifact may return to these NPCs to receive the manual for the artifact and the ability to re-obtain it from the Artifact Sages. Note: Any artifact replaced by these NPCs will start at level 0 and need to be leveled up again. These NPCs are:
Albion: Apprentice Learon
Midgard: Apprentice Kleta
Hibernia: Apprentice Tlaula

The following 2-handed weapons from Summoner’s Hall have had their stats adjusted:
Albion: Mattock of Decimation, Hammer of Howling Might, Kieren’s Greatsword
Midgard: Spear of Decimation, Hammer of Howling Might, Kieren’s Greatsword
Hibernia: Spear of Decimation, Hammer of Howling Might, Kieren’s Greatsword

Bug Fixes
Goblin Staff of Fire Magic is now usable by Wizards.

Shots from Legendary bows should now use the damage type of the bow if no damage-type modifying buffs are set on the player.

The Commanding Tower Shield is now dyable with normal and player crafted enamels.

Crafting
Changes
All player-crafted potions have had their charges increased. NOTE: This will only affect newly-created potions. Existing potions will still have the same number of charges.
All potions that had 3 charges now have 10 charges.
All potions that had 6 charges now have 20 charges.
All potions that had 9 charges now have 30 charges.

All player-crafted potions have had their material requirements increased. In most cases, the number of required materials has tripled. However, for recipes that required dropped materials, the material requirements have shifted slightly. No player-crafted potion will require more than 4 of any dropped material.

All player-crafted potions have had their values increased to match their new crafting costs.

The following Stat Buff Potions have had their bonuses adjusted:
Elixir of Strength – 34 Strength
Elixir of Fortitude – 34 Constitution
Elixir of Dexterity – 34 Dexterity
Elixir of Enlightenment – 45 Acuity
Elixir of Might – 51 Strength / Constitution
Elixir of Deftness – 51 Dexterity / Quickness

A new type of player-crafted Stat Buff Potion has been added to the Alchemy crafting skill. These new potions can be found in the ‘Stat Buff Draughts’ section. These potions can be crafted starting at 950 Alchemy Skill, and will have 10/20/30 charges, depending on the level of the potion created. The buff values for these potions are as follows:
Draught of Strength – 38 Strength
Draught of Fortitude – 38 Constitution
Draught of Dexterity – 38 Dexterity
Draught of Enlightenment – 50 Acuity
Draught of Might – 57 Strength / Constitution
Draught of Deftness – 57 Dexterity / Quickness

Three of these new Stat Buff potions will cast multiple buffs on the player when used:
Draught of Courage – Will cast Draught of Strength, Draught of Fortitude, Draught of Dexterity
Draught of Superior Courage – Will cast Draught of Enlightenment, Draught of Might, Draught of Deftness
Draught of Heroism – Will cast Draught of Strength, Draught of Fortitude, Draught of Dexterity, Draught of Enlightenment, Draught of Might, Draught of Deftness

Housing
Changes
House rent will be re-activated with 1.110. Any coin which existed in a housing lockbox prior to the de-activation will still be available, however rent will be collected from the lockboxes at the same intervals as it was when house rent was turned off. This means that rent for any lot may be due at any time within seven days following re-activation of rent. PLEASE ENSURE THAT YOUR LOCKBOX CONTAINS SUFFICIENT FUNDS FOR YOUR NEXT RENT PAYMENT.

Realm tapestries have had their artwork updated.

Bug Fixes
Players can now directly travel between Ywain1 and Ywain10 via housing zone channelers

Performance improvements for housing repo processing.

World Zones
Changes
A Tutorial Channeler has been added to the towns of Cotswold, Mularn and Mag Mell.

Vault Keepers have been added to the Hall of Heroes in each realm.

'Teleporter' NPCs throughout the realm have been renamed to 'Channeler'.

Dungeons
World
Changes
[Gaheris:] The Necyomancers of Darkness Falls have sent envoys to all three realms with a warning of a dire threat to Darkness Falls and the three realms. These NPCs can be found in the Imp Merchant rooms at all three realms’ entrances to Darkness Falls.

Teleporting to the Shar Labyrinth, Inconnu Crypt, and Kobold Undercity can now be done at level 30 and above without having to use the obelisk first.

Quests
World
Changes
The Tutorial areas for all three realms have been redesigned to provide a reworked introduction to Dark Age of Camelot. New storylines and NPCs combined with a wide variety of lesson quests will provide a more modern and efficient experience for new and returning players. Some new features include:
All New quests using new storylines and realm appropriate lore.
New NPCs providing lesson quests and an introduction to the lore of the realms.
All new armor and weapons which can be earned through participation in the tutorial experience.
Enhanced experience progression to transport players efficiently through the Tutorial.
New quest icons have been added to improve the questing experience.

Several areas in mainland Albion, Midgard and Hibernia have been redesigned as level-appropriate ‘hubs’ featuring updated storylines and providing efficient progression through their particular level ranges. Each level hub is consistent with the level range of the battleground with which they are associated.
Albion:
Levels 10-14: Cotswold
Levels 15-19: Prydwen Keep
Levels 20-24: Caer Ulfwych
Levels 25-29: Campacorentin Station
Levels 30-34: Adribard Retreat

Midgard:
Levels 10-14: Mularn
Levels 15-19: Fort Veldon
Levels 20-24: Audliten
Levels 25-29: Huginfel
Levels 30-34: Fort Atla

Hibernia:
Levels 10-14: Mag Mell
Levels 15-19: Tir na mBeo
Levels 20-24: Ardagh
Levels 25-29: Howth
Levels 30-34: Connla

Several new features have been added to these level hubs to enhance the New User Journey Experience. Among these new features are:
New quests using lore and storylines inherent to the classic areas of the realms.
Enhanced experience progression to make the journey to RvR readiness efficient, fun and exciting.
New lesson quests which provide instruction on many Dark Age of Camelot game-play concepts ranging from basic features to advanced tactics and techniques.
New NPCs with unique backgrounds who will provide new adventures.
New NPC Teleporters in each hub who will provide passage to the Battlegrounds.
Epic Encounters in each Level Hub for the three realms. These encounters provide unique Mythical slot rewards useable at the level range for the encounters.
All new sets of level-appropriate armor and accessories which can be earned through adventuring in the hubs. These armor pieces and accessories when assembled provide attributes and stats suitable for the level range for which they are rewarded.
Newly created level-appropriate weapons for all classes which can be earned by completing a unique quest in each level hub. Successful completion of this quest will grant access to a weapon store for that hub.
Realm Enhancement NPCs in each level hub and both Borderkeeps for each realm. These NPCs will provide individual buffs or full buff tokens which can be purchased for coin.
Unique items have been added as rewards for participation in the new user journey.
New quest icons have been added to improve the questing experience.

An NPC who will provide quests for level 35+ players has been placed in the secondary Borderkeep for each realm. These NPCs will help players to continue their adventure after completing the level 30-34 hub.
Albion: Major Stenodus in Snowdownia Fortress.
Midgard: General Haudgrek in Vindsaul Faste.
Hibernia: Master Sari in Druim Cain.

The Help Window’s formatting has been adjusted to allow for easier navigation.

All New User Journey Lesson quests have been transcribed to the Help Window.

All New User Journey Hub locations and level ranges have been transcribed to the Help Window.

The primary channelers in each realm have had their teleport option dialog updated.

Tym and Zarees for the Saving Zarees quest have been moved from Cotswold and Mag Mell. They can now be found outside the gates of Camelot and Tir na Nog, respectively.

Realm
Changes
Swanton Keep Trainers have been relocated to Snowdonia Fortress.

User Interface
Changes
New Style Delves
Mousing over style icons will display detailed, colorized delve information.
Right clicking on style icons in the combat ability list, training window, quickbar, or at the top of the screen will directly bring up the detailed delve window, bypassing the mini info window
Style delves have updated ranges for the Very high, high, etc damage ratings.

New Spell Delves
Mousing over spell icons will display detailed, colorized delve information.
Right clicking on spell icons in the spell list, training window, quickbar, or at the top of the screen will directly bring up the detailed delve window, bypassing the mini info window
Offensive and defensive proc spells now show their proc rate and radius
Damage suppress spells now display as a percentage

New Ability Delves
You can now delve an Ability directly by right clicking the icon or text in the list box, bypassing the mini info window
You can now delve an Ability directly by right clicking the icon on the quickbar or at the top of the screen, bypassing the mini info window

New Realm Ability Delves
You can now delve a Realm Ability directly by right clicking the icon or text in the list box, bypassing the mini info window
You can now delve a Realm Ability directly by right clicking the icon on the quickbar or at the top of the screen, bypassing the mini info window

New Tooltip Transparency
New character’s tooltip translucency defaults to 75%. This can be changed in the in games options screen.

New Toolip Delay
Tooltip delay has been added to the options window. You can set the Delay to "No Delay", "0.5 sec", "1.0 sec", "1.5 sec", "2.0 sec", and "No Tooltips".

Effect icons at the top of the screen can display new delve tool-tips as described above.

New Quest Icons
Pending Quest Goal Icon
New User Journey Quest Icon
Lesson Quest Icon

Map Icons
A new, blue Quest Completion waypoint has been added to the map to help players find NPCs that can complete their active quests.

Added 9 new XML windows to the Atlantis UI

Window Cascading on interact
Should now be (top to bottom): Quest Accept/Complete, Text, Store/Training

Quickbars are no longer auto-populated.

Expansion dialogs are no longer displayed to new character on initial login.
Active dialog [keywords] now display in a yellowish-orange color instead of white.

Default UI layouts and settings have been adjusted for newly created characters.

Chat windows have been made smaller.

2 quickbars are enabled and visible on login.

Some default Chat and Combat tab colors have been changed and some filters have been enabled/disabled.

The in-game clock is now enabled on login.

Spell effect icons are set to display 10 icons across and 4 rows down by default.

The Figure Clip Plane is now set to “far” by default.

Map “Follow” is now enabled by default.

/cancelstyle is now set to “OFF” by default instead of “ON.” To toggle, use: /cancelstyle.

Several new windows and features have been added to the default Atlantis UI.

A new Main Menu window has been added with choices for the in-game help, interface elements, game options, and keyboard configuration windows

The Main Menu window appears when pressing the “ESC” key as long as your target is already cleared and chat is not active.

A new Interface Elements window has been added which includes buttons for almost all possible UI elements.

A new Floating Group window has been added and can be found under the new Interface Elements window.

A new Menu Bar window has been added and can be found under the new Interface Elements window.

The Menu Bar displays experience, coin, and the game performance meter as well as includes buttons for the map, journal, realmwar, various character pages, and the main menu.

A new Floating Target window has been added, which can be accessed from the Interface Elements window.

The Floating Target Window includes buttons for stick, follow, face, assist, invite, and toggle attack.

A stick, follow, face, and assist button have been added to the group drop down window.

A new Summary window has been added which displays more information about the character and can be accessed from the Interface Elements window.

A new Floating Experience window has been added, which can be accessed from the Interface Elements window.

A new Floating Champion Experience window has been added, which can be accessed from the Interface Elements window.

A new Floating Realm Point Experience window has been added, which can be accessed from the Interface Elements window

“/release,” “/release bind,” “/release city,” and “/release house” buttons have been added to the Release window.

“/respec all,” “/respec realm,” and /respec buy” buttons have been added to the training window.

A “/qbinds” button has been added to the keyboard configuration window.

NOTE FOR UI MODDERS: In stats_combat_window.xml and stats_spells_window.xml you will need to change the ListBoxDefs to FullResizeImageDefs.

Bug Fixes
Quest Completion Icon
Fix for Quest Completion Icons showing up on non-quest related NPCs in the area

Quest finish window
Now supports mouse wheel scrolling of the text area.
Text area is properly aligned with the rest of the window


Engineering
Client
Changes
The chat throttle has been removed from Group chat.

The Login Client has been updated
More pertinent information will be displayed during server select
Patch notes will no longer be displayed when selecting a server

Bug Fixes
Champion Level Progression
The string "You have earned enough champion experience for champion level X" has been updated to display X properly.

Server
Changes
Players can now /quit while mounted.

Bug Fixes
Skill Points
Gaining a level no longer gives half level skill points at the prior full level.

Monster movement speed
Players should see less "warping" with most monsters - especially player-controlled monsters.

Fixed a server crash bug related to NPC merchant stores

The out of combat movement speed bonus which was erroneously affecting Cathal Valley and the Passage of Conflict has been fixed.

Mounted players are now dismounted when they quit.

Name Registrars will now complete quests.

Green con items now degrade at ½ the rate of items that con yellow or blue.




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