Patch 1.87 - neues beim Nekro
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Hallo, mein Name ist Teno.
Hallo, mein Name ist Teno.

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 Betreff des Beitrags: Patch 1.87 - neues beim Nekro
BeitragVerfasst: Fr 15. Dez 2006, 14:37 

<p><blockquote><font size="1" face="Verdana, Arial">Quote:</font><hr>Necromancer

- The level cap on each of the Necromancer's pets has been removed. All of the summon spells should now summon a pet at 88% of the casters level, so that the Necromancer may use any pet they wish at any level like other pet casters. The one exception is the level 1 version of the summon, as it will summon a 100% pet with a cap of level 2. This is being left in place so that the Necromancer is viable until level 4 when they receive the second summoning spell.

- Abominations have had their inherent built in penalties to hit points and defense removed.

- Greater Necroservants have had their inherent built in penalties to hit points and defense removed.

- Necromancers will now be able to choose which weapon type and proc type their Abomination wields.

How this works - upon summoning the pet, the owner will see a prompt to target and talk to their pet by saying a particular key word - Arawn. This will bring up a menu that displays the various weapon/proc choices via key words.

The choices are: fiery sword, icy sword, poisonous sword, flaming mace, frozen mace and venomous mace. There are two base weapons: two-handed sword and two-handed mace. The three other choices are a fire proc, cold proc and poison (body damage) proc and the weapons have appropriate glow effects representing their damage proc. Primary weapon damage is slash and crush.

Abominations will also instant cast the top base line Strength and Dexterity buffs when commanded via keyword by the Necromancer.

These words and menu selections will only function if the pet owner, and only the pet owner, has their pet targeted.

- All Necromancer pet summons have had their cast time reduced by half.

- All Necromancer pet cast buffs are able to be cast while moving.

- Endurance and Invigoration potions will now be useable in shadeform.<hr></blockquote></p>

nice! Bild




:troll:
Offline Teno



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Hallo, mein Name ist Teno.
Hallo, mein Name ist Teno.

12 10 12

Beiträge: 12638
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Ratings: 77
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Mo 19. Jan 2004, 23:55

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Fr 12. Mär 2021, 15:52

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 Betreff des Beitrags: Re: Patch 1.87 - neues beim Nekro
BeitragVerfasst: Mi 10. Jan 2007, 16:12 

1.87e

Necromancers

- The following elixirs can now be used while in shade form: Elixir of Strength, Elixir of Dexterity, Elixir of Fortitude, Elixir of Enlightenment, Elixir of Deftness and Elixir of Might.

- All Necromancer pets are now one level higher when summoned. This means that they cap out now at level 45 instead of level 44.

The following changes have been made to the Lesser Zombie servant:

- Has a chance to double swing.
- Has a chance to proc a short duration stun that triggers immunity.
- Has had its defense and hit point values increased slightly.
- Is resistant to Root and Mesmerize spells.


The following changes have been made to the zombie servant:

- Has a chance to double swing.
- Has a chance to proc an absorption Debuff.
- Has had its defense and hit point values increased slightly.
- Is resistant to Root and Mesmerize spells.


The following changes have been made to the Reanimated Servant:

- It can now evade.
- It has had its defense value increased slightly.
- It can now use thrust styles.


The following changes have been made to the Necroservant:

- It has had its defense and offensive value increased slightly.
- It can now use slash styles.
- It can now use shield styles.


The following changes have been made to the Greater Necroservant:

- It has had its offensive and hit point value increased slightly.
- It can now use critical styles.
- It can now has a chance to double swing.
- With keyword commands the Greater Necroservant can now proc a melee range disease or poison Damage Over Time.
- On spawn and via keyword command it will cast a Dexterity Buff on itself.


Bild der nekro wird rocken




:troll:
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